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Duncan
Brown is an architect and digital environment designer living in New York.
Generating datasets from a variety of sources since the early Eighties, but
primarily exploring the painting “Breakfast” by Cubist Juan Gris, Brown has developed
a series of transformative design techniques elaborated in CAD format and
subsequently distributed in VRML, Quake and Unreal for experience on the Web. After
working for Kohn Pedersen Fox in New York for ten years, he moved to
California to develop video game spaces at LucasArts. Returning to the East
Coast and architectural practice in 2001, he has taught and lectured
extensively on architecture and game development at Game Developer
Conferences in America, Canada and Spain. His
work has been exhibited in New York at Columbia University, Expo @ Internet
in Barcelona, and more recently as part of the SONAR Festival in 2004, and
2005. A monograph of his work, ZenLux - Architecture and Electronics, was
published in 1996. A collection of more recent work, reVersed Normals, is
currently in production. Duncan
Brown currently works as the Production Manager at Kondylis Design in New
York. |