Kondylis Design
New York, New York.
August 2004 to Present.
Production Manager – Company Staffing, Scheduling and Budgeting.
Project Management and Construction Administration related to various private residences, apartment buildings, offices and building lobbies, including;
406 East 79th Street, 112 Central Park South, 1330 First Avenue,
310 West 52nd Street, 45 Park Avenue, and 333 Rector Place
ZenLux, Inc.
Design Consultant, Middle Village, New York.
March 2001 to Present.
StarCraft: Ghost - Level Designer. April 2002 to June 2002
Nihilistic Software Inc., Novato, California.
Star Wars: Obi-Wan, X-Box - Level Designer. April 2001 to November 2001
LucasArts Entertainment Company, San Rafael, California.
Levels: Into the Jin'ha Swamp, The Mines of Obreedan and Escape.
Tools: 3D Studio Max, proprietary plug-ins and scripting.
LucasArts Entertainment Company
San Rafael, California.
March 1996 to March 2001.
Star Wars Episode 1: Battle for Naboo, N64 - Lead Level Designer. 2000
Levels: Escape from Theed and Tundra.
Tools: Proprietary editor and scripting. R&D in Maya.
Star Wars Episode 1: Racer, N64 - Senior Level Designer. 1999
Levels: Aquilaris, Malastare and Mon Gazza.
Tools: 3D Studio Max
Mysteries of the Sith, PC - Level Designer. 1998
Level: The Orbiting Shipyards.
Tools: Proprietary editor and scripting.
Dark Forces II - Jedi Knight, PC - Level Designer. 1997
Levels: Return Home to Sulon and the first three Cargo Ship levels.
Tools: Proprietary editor and scripting.
Kohn Pedersen Fox Associates
New York City, New York.
November 1986 to February 1996.
I.R.S. Pedestrian Overpass, Washington DC - Project Architect. 1995.
Computer renderings, consultant coordination,and project management.
Foley Square U.S. Courthouse, New York City - Job Captain. 1991-1994.
CAD document production, consultant coordination, and construction site representation.
Ameritrust Center, Cleveland, Ohio - Job Captain. 1990-1991.
Design detail public spaces, CAD document production, and consultant coordination.
Shearson Lehman Plaza, New York City – Architect. 1986-1990.
Design development, construction documentation, shop drawing review and site representation.
Byrns, Kendall and Schieferdecker
New York City, August - October 1986.
Howard, Needles, Tammen and Bergendoff
Kansas City, Mo. August 1982 - May 1983.
Academic
Level Design Workshop at INIS for Ubisoft, Montreal, Canada, January 2004.
Video Game Design at the School of Visual Arts, New York, New York, Fall 2003 to Summer 2004.
Video Game Design at NYU’s Center for Advanced Digital Applications, New York, New York, Fall 2002 to Spring 2004.
Art/Architecture Workshop at the Santa Fe Art Institute, Santa Fe, NM, July 2001
Education
Diploma of Architecture, Heriot-Watt University, Edinburgh, Scotland. 1986
Master of Architecture, University of Kansas, Lawrence, Kansas. 1985
Bachelor of Architecture, Heriot-Watt University, Edinburgh, Scotland. 1984
Presentations
"Working in the Game Industry"
PepsiCo, Purchase, New York, March 2004.
"Level Design – A Pattern Language"
Columbia University, New York, New York, March 2004.
"Manhattan as Muse: New York City as a Conceptual Tool"
Game Developer's Conference, San Jose, March 2002.
"reVersed Normals: Architecture and Game Space."
Santa Fe Art Institute, Santa Fe, July 2001
"Current Architecture and Potential Approaches to Level Design"
Game Developer's Conference, San Jose, March 2001.
Conference Proceedings, pp. 135-140.
"The Architecture of Level Design" with Steve Chen.
Game Developer's Conference, San Jose, March 2001.
Conference Proceedings, pp. 167-175.
"Realism in Level Design" - Panel Discussion.
Game Developer's Conference, San Jose, March 2001.
"From Aquilaris to Malastare: Making Worlds for Star Wars Episode 1: Racer"
Game Developer's Conference, San Jose, March 2000.
Conference Proceedings, pp. 139-146.
"ZenLux" - Expo @ Internet, Barcelona, October, 1997.
"DuneRay > ZenLux - Work in Progress" ACADIA 94, St. Louis, October 1994.
"Duneray" - Kohn Pedersen Fox, New York City, November 1993.
Publications
"ZenLux: Architecture and Electronics" - SITES/Lumen Books,
Santa Fe, NM. 1996
"Breakfast" NEW YORK: nomadic design. Ed. Ronald Christ and Dennis Dollens.
Barcelona: Gustavo Gili, 1993. 138-139.
"DuneRay" Artist’s book, New York, NY. 1993
Articles
"Entre Lo Real Y Lo Virtual: Una Nueva Especialidad"
Quaderns 219 (1998): 136-139.
"L’arquitectura electronica de Duncan Brown"
Dennis Dollens, Informatica i arquitectura 3, Informacio i debat (1997): 12-14.
"Machine Dreams" Aaron Betsky, Architecture (June 1997): 90.
"DuneRay II" SITES 26, 1995.
"DuneRay > ZenLux - Work in Progress"
ACADIA Quarterly, Vol. 13, No. 4, Fall 1994: 10-13.
"DuneRay" Review, Umbrella, Vol. 17, No. 2 (June 1994): 53.
"DuneRay" Newsline, Vol. 6, No. 3 (January/February 1994): 6.
"Breakfast: Drawings, Models and Video" SITES 24, 1992.
Competitions
Barcelona - Barcelona Pavilion Headquarters, 1998
San Francisco - Union Square Renovation, 1997
Edinburgh - Scottish Design Centre, 1995
Exhibitions
“Klapstuk #12” Leuven, Belgium, October 2005.
"Randonnee" SONAR 2005, Barcelona, June 2005.
"Arquitectura Artificial" SONAR 2004, Barcelona, June 2004.
Installation in collaboration with Dennis Dollens,Santa Fe Art Institute.
Santa Fe, NM, September 2001.
"DuneRay" Sites Online BBS, New York City, Summer 1994.
"DuneRay" The Thing BBS, New York City, Spring 1994.
"DuneRay" Avery Hall, Columbia University.
New York City, February 1994.
"Duneray" Kohn Pedersen Fox Gallery
New York City, November 1993.
Computer
3DSMax, Maya, Microstation, and AutoCad, Radiant, UnrealEd and Photoshop.
Architectural Registration
New York State