reVersed Normals

‘A normal is the vector perpendicular to the surface of a given point.’

 

rVN01000 rVN02000 rVN03000 rVN04000

rVNb5000 rVN06000 rVN07001 rVN08001

rVN09001 rVN10000 rVN11000 rVN12000

rVN13001 rVN14000 rVN15000 rVN16000

 

When a modeling program is rendering the surface of an object, its exterior form, the ‘normals’ are drawn pointing out. Reversing the normals renders the space within. DuneRay’s concern was generating model types through painting transformations, and representing these in framed fields of space. As the next step in the ZenLux project, and coupled with game studies, reVersed Normals further explores and elaborates the interior space of the painting models. Simple volumetric combinations will be developed into larger complexes.

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