| When a modeling program is rendering the surface of an object, its exterior form, the normals are drawn pointing out. Reversing the normals renders the space within. DuneRays concern was generating model types through painting transformations, and representing these in framed fields of space. As the next step in the ZenLux project, and coupled with game studies, reVersed Normals further explores and elaborates the interior space of the painting models. Simple volumetric combinations will be developed into larger complexes. |